An island your class explores.

Missions become their adventure and quick play a side quest. You choose how the game looks for your class.

Your class plays.

On the island, the monsters ask and your class answers.

Missions become their adventure.

Plan a chapter for the term. Each child works through it at their own pace, and one quest opens the next.

off they go!

Quick play becomes a side quest.

Tick Quick play on one quest and it shows up under Side quests.

they say it out loud

or they tap the odd one out

one quest opens the next

Set the game for your class.

The same game, shown three ways: from one quest at a time to the full dashboard.

Game settings

How the game looks and sounds for this class.

Guidance mode

A mode changes how the game is presented. It never changes difficulty, scoring or what a pupil may do.

You decide whether your class sees a ranking.

A frame from the Winter World Finale video: Blorp, the blue clay monster, sits behind a wooden sled in front of a hill of white clay snow, with a round green tray on the snow beside him and a red line across the front
0:00 / 0:43
  1. Blorp: Sled!
  2. Blorp: My tray is smooth, so it will zoom down the snow!
  3. Blorp: Here I go! Spin, bump. Blorp?! I am dizzy.
  4. Lopsy: Flat things spin and bump, Blorp. A sled has runners.
  5. Lopsy: Runners glide safely straight down the snow.
  6. Blorp: My turn on the sled! It glides straight to the bottom.
  7. Blorp: Could I ride my tray on the sled to go faster?
  8. Trio: Just use the sled! What else can you ride in the snow?

made for Winter World

…and gets a film.

When the quest is approved, the AI turns it into the Finale’s story, then its script. You shape the story, read every line and check the pictures, then keep a slideshow or make the film.

From the approved quest the AI proposes the story: where it happens, how it starts, the fact the children take home and the word they hear. You shape it and approve it.

Winter World’s fact: “A sled has runners to zoom down snowy hills safely.”

Written from the story, with the quest’s own words in it. You read every line, then approve it or ask for a rewrite.

Drawn from the monsters’ character sheets, and every line voiced. Change any picture with a note.

Keep it as a slideshow, which costs nothing more, or have it rendered as a clay film with movement and music.

Your class watches it when the quest is done.

Your class plays
what you teach.

Join the pilot
Lopsy, the orange clay monster with round glasses and strands of hair on top, wavingMossie, the green clay monster with yellow spots and a blue beanie, wavingBlorp, the blue square clay monster with three green sprouts, a wide red mouth and white shoes, wavingTrio, the yellow triangle clay monster with a pink mouth, wavingThe player's avatar, a child in a green striped monster costume with a hood and a pink crest, waving, modelled in clay
Join the pilot