A place where language comes alive.

Turn your next lesson into a story your class plays.

Children speak. Monsters listen. Stories grow.

Say what you want to teach. The AI Planner plans the mission. The AI Co-author writes each quest with you. You read every line and approve.

Let’s gopress a monster to hear it

Blorp
Mossie
Lopsy
Trio

Watch it happen.

Under a minute, from one sentence to a class that plays.

best with sound

meet the monsters
A frame from the MonstoryX film: Blorp, the blue square clay monster, waving on a yellow field beside the words "Who does the child talk to?", "Blorp", "Excitable. Turns a lesson into an adventure." and a handwritten note "tells the story"
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  1. Turn your next lesson into a story your class plays.
  2. Start with a sentence.
  3. Or plan a whole mission.
  4. Or bring your worksheets.
  5. Or borrow one from another school.
  6. Or write it yourself.
  7. Pick how they practise.
  8. Cast your monsters.
  9. Blorp tells the story!
  10. Trio asks the questions.
  11. And your pupils play the explorer!
  12. It writes the script, with a picture for every answer.
  13. You read every line, then approve.
  14. Only then are the voices recorded.
  15. Your class plays.
  16. Off they go, exploring the island with their monsters.
  17. And at the end, a film.
  18. MonstoryX. Your class plays what you teach.

20 schools are starting the pilot.

  • German and English
  • Your school pays per year, not per child
  • Two monsters in every quest.

    Pick who tells the story and who asks the questions. Each speaks in their own voice, and your pupils play the explorer.

    Meet the monsters
  • Your words become their story.

    The AI Co-author writes the lesson and the quest from the words your class is learning. You read every line and change what you like.

    See the lesson and the quest
  • Nine ways to practise. Try them here.

    Every one is a real beat from a quest a teacher approved. Press a card and play it.

    Play the activities
  • An island your class explores.

    Missions become their adventure and quick play a side quest. You choose how the game looks for your class.

    See how your class plays
  • See what each pupil got right, not how long they played.

    Counted from the answers they give in their quests, word by word: right first time, with tap help, or not heard.

    See the progress pages
  • Start the way you like.

    One sentence, a whole mission, your own worksheets, a borrowed quest or every line by hand. Nothing is built until you approve.

    See the ways to start
  • Nothing reaches a child until you approve it.

    Pupils play under game names and type no free text, and no AI model talks to a child. Facts your head teacher can check.

    Read the safety facts
  • Short answers to fair questions.

    Do I have to use the AI? What do the children do? What does it cost? Six answers, in plain words.

    Read the answers

Your class plays
what you teach.

Join the pilot
Lopsy, the orange clay monster with round glasses and strands of hair on top, wavingMossie, the green clay monster with yellow spots and a blue beanie, wavingBlorp, the blue square clay monster with three green sprouts, a wide red mouth and white shoes, wavingTrio, the yellow triangle clay monster with a pink mouth, wavingThe player's avatar, a child in a green striped monster costume with a hood and a pink crest, waving, modelled in clay
Join the pilot